ProjectionType.java

com.mojang.blaze3d.ProjectionType

信息

  • 全限定名:com.mojang.blaze3d.ProjectionType
  • 类型:public enum
  • 包:com.mojang.blaze3d
  • 源码路径:src/main/java/com/mojang/blaze3d/ProjectionType.java
  • 起始行号:L9
  • 职责:

    TODO

字段/常量

  • F, F

    • 类型: PERSPECTIVE(VertexSorting.DISTANCE_TO_ORIGIN,(matrix,bias) -> matrix.scale(.F bias.
    • 修饰符: package-private
    • 源码定位: L10
    • 说明:

      TODO

  • vertexSorting

    • 类型: VertexSorting
    • 修饰符: private final
    • 源码定位: L13
    • 说明:

      TODO

  • layeringTransform

    • 类型: ProjectionType.LayeringTransform
    • 修饰符: private final
    • 源码定位: L14
    • 说明:

      TODO

内部类/嵌套类型

  • com.mojang.blaze3d.ProjectionType.LayeringTransform
    • 类型: interface
    • 修饰符: private
    • 源码定位: L31
    • 说明:

      TODO

构造器

private ProjectionType(VertexSorting vertexSorting, ProjectionType.LayeringTransform layeringTransform) @ L16

  • 构造器名:ProjectionType
  • 源码定位:L16
  • 修饰符:private

参数:

  • vertexSorting: VertexSorting
  • layeringTransform: ProjectionType.LayeringTransform

说明:

TODO

方法

下面的方法块按源码顺序生成。

public VertexSorting vertexSorting() @ L21

  • 方法名:vertexSorting
  • 源码定位:L21
  • 返回类型:VertexSorting
  • 修饰符:public

参数:

说明:

TODO

public void applyLayeringTransform(Matrix4f matrix, float bias) @ L25

  • 方法名:applyLayeringTransform
  • 源码定位:L25
  • 返回类型:void
  • 修饰符:public

参数:

  • matrix: Matrix4f
  • bias: float

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public enum ProjectionType {
    PERSPECTIVE(VertexSorting.DISTANCE_TO_ORIGIN, (matrix, bias) -> matrix.scale(1.0F - bias / 4096.0F)),
    ORTHOGRAPHIC(VertexSorting.ORTHOGRAPHIC_Z, (matrix, bias) -> matrix.translate(0.0F, 0.0F, bias / 512.0F));
 
    private final VertexSorting vertexSorting;
    private final ProjectionType.LayeringTransform layeringTransform;
 
    private ProjectionType(VertexSorting vertexSorting, ProjectionType.LayeringTransform layeringTransform) {
        this.vertexSorting = vertexSorting;
        this.layeringTransform = layeringTransform;
    }
 
    public VertexSorting vertexSorting() {
        return this.vertexSorting;
    }
 
    public void applyLayeringTransform(Matrix4f matrix, float bias) {
        this.layeringTransform.apply(matrix, bias);
    }
 
    @FunctionalInterface
    @OnlyIn(Dist.CLIENT)
    private interface LayeringTransform {
        void apply(Matrix4f matrix, float bias);
    }
}

引用的其他类