GLFWErrorScope.java

com.mojang.blaze3d.GLFWErrorScope

信息

  • 全限定名:com.mojang.blaze3d.GLFWErrorScope
  • 类型:public class
  • 包:com.mojang.blaze3d
  • 源码路径:src/main/java/com/mojang/blaze3d/GLFWErrorScope.java
  • 起始行号:L11
  • 实现:AutoCloseable
  • 职责:

    TODO

字段/常量

  • previousCallback

    • 类型: GLFWErrorCallback
    • 修饰符: private final
    • 源码定位: L12
    • 说明:

      TODO

  • expectedCallback

    • 类型: GLFWErrorCallback
    • 修饰符: private final
    • 源码定位: L13
    • 说明:

      TODO

内部类/嵌套类型

构造器

public GLFWErrorScope(GLFWErrorCallbackI callback) @ L15

  • 构造器名:GLFWErrorScope
  • 源码定位:L15
  • 修饰符:public

参数:

  • callback: GLFWErrorCallbackI

说明:

TODO

方法

下面的方法块按源码顺序生成。

public void close() @ L20

  • 方法名:close
  • 源码定位:L20
  • 返回类型:void
  • 修饰符:public

参数:

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class GLFWErrorScope implements AutoCloseable {
    private final @Nullable GLFWErrorCallback previousCallback;
    private final GLFWErrorCallback expectedCallback;
 
    public GLFWErrorScope(GLFWErrorCallbackI callback) {
        this.expectedCallback = GLFWErrorCallback.create(callback);
        this.previousCallback = GLFW.glfwSetErrorCallback(this.expectedCallback);
    }
 
    @Override
    public void close() {
        GLFWErrorCallback currentCallback = GLFW.glfwSetErrorCallback(this.previousCallback);
        if (currentCallback != null && currentCallback.address() == this.expectedCallback.address()) {
            currentCallback.close();
        } else {
            throw new IllegalStateException("GLFW error callback has unexpectedly changed during this scope!");
        }
    }
}

引用的其他类